adds a whopping four lore to the card if the inkwell has ten or more cards in it
Really, though, its the unblockable ability which turns this from okay to wow, pretty neat
For Final Fantasy, however, it seems some stores have had enough
We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. "It's our hope that the [FF6] character designs should feel like how you 'remember' them..." So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck

You can easily get for 3+ damage in most white builds, which is quite efficient (do try to avoid trading early though, as it can hurt you later)
So here is the plan: While setting up my board, I will also get some Cactuars and [10-045C] Unsaganashi onto the field, to be able to protect Behemoth K and get myself to 5 damage if necessary