Thats a huge chunk of new cards, not to mention reprints with new art, to sift through
But you can do so much more with it if you add a bit of finesse to how you use it, finding ways to spin its flaws into positives and making the most of how flexible an enchantment it truly is
As I mentioned above, it comes down to the potency of the deck and the threats that youre playing against
Horror and Room are subtypes, not card types

Bat- Bennie Bracks, Zoologist Bloodchief Ascension Bloodchief Ascension Boarded Window Briarbridge Patrol Brimaz, Blight of Oreskos Brooding Saurian Crested Sunmare Dark Wings Bring Your Downfall Deathreap Ritual Desolation Dimir Strandcatcher Discordant Spirit Domri, Chaos Bringer Dunerider Outlaw Dust Stalker Eccentric Pestfinder Elenda and Azor Fae Offering Fairgrounds Trumpeter Force Bubble Form of the Dragon Fractal Tender Fraying Sanity Gau, Feral Youth Geometric Weird (playtest) Gwaihir, Greatest of the Eagles Half-Orc, Half- I Know All, I See All Inferno Hellion Intermediate Chirography Joined Researchers Kami of Transience Khabl Ghoul Krovikan Vampire Laboratory Drudge Lasting Tarfire Lathiel, the Bounteous Dawn Lighthouse Chronologist Liliana's Scrounger Lord Jyscal Guado Lucky the Pizza Dog Multi-Headed Nothing Can Stop Me Now Oath of Chandra Oath of Liliana Octomancer Old Flitterfang Optimus Prime, Hero Osai Vultures Possessed Portal Priest of the Crossing Promise of Tomorrow Pyromancer's Swath Quest for Ula's Temple Quicksilver Fountain Ragost, Deft Gastronaut Raphael, Fiendish Savior Reaper from the Abyss Red-Hot Hottie Regal Bloodlord Regna, the Redeemer Relic Retriever Resplendent Angel Robo- Scavenging Ghoul

Ichor Rats Everyone knows infect was a fun and balanced mechanic that no one hated