Artifacts are always getting blown up
The amount of advantage gained from this card is ridiculous even if some of the effects miss their marks, and once the kind of deck that plays this card gets that kind of edge it does not give it back
Ward 2, vigilance, reach and trample on an uncounterable two-drop is bonkers value
Second, since the Hare Apparent creatures are 2/2s, their enter-the-battlefield effect will double
Tidus reminds him of Jecht, and Auron enjoys pointing out the similarities, much to Tidus's annoyance
But even if you can't do that, and the turtle manages to soak up twenty damage that would otherwise be going toward your creatures or your dome, you're still going to net ten Treasure tokens when this guy dies, which is a very nice little perk