Artifact Creature: Esper SentinelEsper Sentinel, 425447 Inclusions Artifact Land: Seat of the SynodSeat of the Synod, 144694 Enchantment Creature: Sanctum WeaverSanctum Weaver, 116227 Enchantment Artifact: Whip of ErebosWhip of Erebos, 76481 Kindred Enchantment: Eldrazi ConscriptionEldrazi Conscription, 46704 Kindred Instant: Crib SwapCrib Swap, 35661 Kindred Sorcery: Elvish PromenadeElvish Promenade, 28369 Instant Sorcery: Repudiate // ReplicateRepudiate // Replicate, 11268 Kindred Artifact: Cloak and DaggerCloak and Dagger, 7377 Enchantment Land: Valgavoth's LairValgavoth's Lair, 2842 Yeah, yeah, yeah, Esper SentinelEsper Sentinel is an amazing card that every deck should play
Proliferate Rules To give an additional counter to any number of players and/or permanents of each kind they already have
The double strike can also let Rogue creatures like Grim Hireling trigger their ability twice
Anything from the main set that I missed
Cheating the command tax is something I hope we never see again, but a commander who actually wants to get into the red zone is probably the best place for it
Hans, Run