Before I go, let me share with you what I think is a good starting point for a Zombie decklist, and from here you can venture out into all sorts of directions: It feels like Zombies got a nice push with Amonkhet , and this has opened viable and varied Zombie strategies
one goes into Veils of Fear and the other goes into Oubliette
Colossal Majesty At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card Enchantresss Presence Whenever you cast an enchantment spell, draw a card Kenriths Transformation Enchant creature When Kenriths Transformation enters the battlefield, draw a card Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3 Snake Umbra Enchant creature Enchanted creature gets +1/+1 and has Whenever this creature deals damage to an opponent, you may draw a card Totem armor The Best Green Card Draw Abilities on Creatures Another good source of green card draw comes from abilities on creatures
theyre epic poems that exist in the MTG universe
With a lid that clamps firmly closed thanks to Ultimate Guards patented ZnapClaw closure, the Arkhive is all you need to ensure your several Commander decks dont start clanking together in your backpack as you head to Commander night
Tataru Taru is a reasonable mana generator in mono-white which is still the color that struggles the most with getting those more explosive turns where mana can be leveraged for big plays