Companion (1) Creatures (2) Planeswalkers (8) Narset, Parter of Veils x2 The Wandering Emperor x4 Teferi, Hero of Dominaria x2 Instants (18) March of Otherworldly Light x4 Censor x2 Consult the Star Charts x4 Dovin's Veto x2 Get Lost x2 No More Lies x4 Sorceries (4) Enchantments (2) Lands (26) Castle Ardenvale Deserted Beach x2 Eiganjo, Seat of the Empire Field of Ruin x2 Floodfarm Verge x4 Fountainport Geier Reach Sanitarium Hall of Storm Giants Hallowed Fountain x4 Island x2 Meticulous Archive x2 Otawara, Soaring City Plains x2 Restless Anchorage x2 Sideboard (14) Change the Equation x2 Rest in Peace x2 Test of Talents Knockout Blow x3 Kutzil's Flanker x2 Mystical Dispute Elspeth, Storm Slayer Regal Caracal x2 Above is a Pioneer Azorius Control deck, with a land count of 26

With more card draw, you can control games with cards like Organic Extinction, play huge spells like Wake the Past, and get your big creatures and planeswalkers like Brudiclad, Telchor Engineer and Ugin, Eye of the Storms more reliably
However, it doesn't mean generation VI is finished yet
You target a permanent or player when the ability triggers
But could imagine decks where the rate here is strong enough to be worth it
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