Seal of Cleansing (T1, Ext, S, Block) What difference does one mana make
Three damage is enough to kill almost everything played before turn three, and if you can get the double red, its hard for this to not get at least two creatures
I enjoy weird effects or cards that have no true home in the format
A 3/2 legendary creature that costs three mana, this mono-white Cap has first strike and enters with a shield counter (which negates a single chunk of damage or any other attempt to target the creature)
With both of these effects in play at once, simply dealing one damage to an opponent will drain their life to zero and add that life to your own
Vigorspore Wurm in particular can help produce a crazy haymaker turn, but I value all the other cards at six mana just a bit more than these two and weve got to make cuts somewhere