This led to a design meeting where I was laying out the needs for our final named mechanic
The first thing to check is the back of the card
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When you were casting this guy on turn three in Modern, after a Thought-Knot Seer on turn two, it was no wonder the Oath of the Gatewatch Pro Tour Top 8 had six Eldrazi decks in it
Stadium cards can only be played once per turn, however, they stay in play after the turn is over, and both players are required to follow the instructions on the card
Well, just stop the other person from combo-ing off or locking you out on the first turn, and then play a Monastery Mentor and so many cheap or free cards that you kill in one or two hits, while also having a resilient, wide array of threats, to ensure removal cant stop you