Chapter II protects you from early aggression, and Chapter III should draw you at least two cards and potentially more (say, an opponent is playing mana creatures)
If we did a full honourable mentions list here, the article would never end, but we do want to give a small shoutout to Arcane Signet, which should probably be in every Commander deck
Making your characters into ink lets you play bigger/more characters later
Commander Legends has both Draft Boosters and Collector Boosters
They can be pretty daunting when you first start to play with them, but theyre well worth the effort
Hopeful Initiate, Luminarch Aspirant, Sunrise Cavalier, and Thundering Raiju can all become big threats quite fast, especially when combined with Angelfire Ignition (usually out of the sideboard)