You can cast Primal Might with 0 as the value of X to just have the two target creatures fight
This makes it very easy for patterns to emerge
Because you are better at dictating the pace of the game than most midrange decks, they often need to win the game before you can stack up too many spells
Sure, it lets your whole board survive almost no matter what, but if you want a go-wide payoff, it is way better to go with Inspired Charge, since it gives a much bigger stats boost which is more valuable than indestructibility in most cases
Illumineers Trove The Illumineers Trove is back , with a storage box that comes with themed, ink-colored dice inside, a life counter, 8 booster packs, and half a dozen card dividers
Of course that's speaking from the perspective of our current meta