Therefore, Far Wanderings deserves a space on this list, but the early-game restriction really pulls it down, and I think the 9 spot is a nice place to put it
Considering the history of Pokemon games, redeem codes seem to be a far-fetched idea as the game likes to distribute freebies in the form of events more than codes

Adric, Mathematical Genius Aerial Engineer Aeronaut Tinkerer Aether Swooper Arcum Dagsson Ashnod the Uncaring Aspiring Aeronaut Aviation Pioneer Ayesha Tanaka Ayesha Tanaka, Armorer Bastion Inventor Battery Bearer Biomechan Engineer Brenard, Ginger Sculptor Brudiclad, Telchor Engineer Cayth, Famed Mechanist Chief Engineer Cid, Timeless Artificer Cloudsculpt Technician Cybernetica Datasmith Dalakos, Crafter of Wonders Diligent Excavator Dispersal Technician Drafna, Founder of Lat-Nam Edgar, King of Figaro Enthusiastic Mechanaut Etherium Sculptor Experimental Aviator Faerie Artisans Faerie Mechanist Forensic Gadgeteer Gadget Technician Gearsmith Prodigy Geology Enthusiast Gimbal, Gremlin Prodigy Glacian, Powerstone Engineer Grand Architect Hanna, Ship's Navigator Jhoira, Ageless Innovator Jhoira, Weatherlight Captain Katsumasa, the Animator Kenku Artificer Kilo, Apogee Mind Kindly Cognician Kylox, Visionary Inventor Leonardo da Vinci Loyal Inventor Master Transmuter Maverick Thopterist Mechan Assembler Memory Guardian Mishra, Artificer Prodigy Mishra, Eminent One Muzzio, Visionary Architect Nimble Innovator Nimble Thopterist Padeem, Consul of Innovation Pia Nalaar, Chief Mechanic Quicksmith Spy Rapid Augmenter Reclusive Artificer Renari, Merchant of Marvels Renowned Weaponsmith Replication Specialist Riddlesmith Rikku, Resourceful Guardian Rishei, Getaway Accomplice Rona, Disciple of Gix Sage of Lat-Nam Saheeli, Radiant Creator Saheeli, the Sun's Brilliance Sai, Master Thopterist

Lumra just easily makes up for those setbacks
A combat phase in a typical turn of MTG looks like this: Beginning of combat Declare attackers Declare blockers Assign combat damage End of combat Creatures with double strike or first strike (mentioned later in this article) effectively create two assign combat damage steps
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