This is already how it works for double-faced cards, so it makes sense for the same rules to apply here
Stay informed, patient, and prioritize long-term appeal

Ambush Wolf Anara, Wolvid Familiar Arctic Wolves Arlinn's Wolf Ascendant Packleader Assembled Alphas Bounding Wolf Brazen Wolves Briarpack Alpha Bristlepack Sentry Carrion Howler Cemetery Prowler Darkthicket Wolf Deranged Whelp Dire Wolf Prowler Dire Wolves Ember-Eye Wolf Exuberant Wolfbear Fang of the Pack Fearless Pup Feral Ridgewolf Ferocious Pup Fierce Witchstalker Flourishing Hunter Heart Wolf Hollow Scavenger Hollowhenge Overlord Howlgeist Howling Wolf Howlpack Wolf Hungry Ridgewolf Immerwolf Kessig Wolf Lambholt Harrier Lightning Wolf Lone Wolf Lupine Prototype Nightpack Ambusher Nyxborn Wolf Pack Guardian Packsong Pup Pestilent Wolf Primal Adversary Primo, the Unbounded Pyreheart Wolf Quilled Wolf Rot Wolf Runebound Wolf Russet Wolves Sacred Wolf Sarulf's Packmate Sarulf, Realm Eater Scourge Wolf Silverfur Partisan Skalla Wolf Snarling Warg Snarling Wolf Somberwald Alpha Spectral Hunt-Caller Spirit of the Hunt Sporeback Wolf Summon: Fenrir Tel-Jilad Wolf Territorial Witchstalker Thornhide Wolves Timber Wolves Timberpack Wolf Tokka & Rahzar, Terrible Twos Tokka & Rahzar, Unsupervised Tome Shredder Torgal, A Fine Hound Tundra Wolves

Pair o' Dice Lost is a bit more random than other cards of this type, instead offering a unique way to either bring back a ton of cards, or just a few
Frustratingly, since all the backgrounds are monocolored, you won't be able to play all these cards in the same deck, unless we get that rules change for hybrid mana
I recommend playing three ten-card cycles, with a land for each color pair