This first category can actually be seen as a form of destruction (although we are moving more toward exiling and putting on the bottom of the library over actual destruction) but, flavorfully, is not getting rid of the creature
You can tell the top-down design here, where someone asked: If I design a card to be a moat, what would it look like? It might not be the most powerful, especially when decks dont necessarily need to attack to win, but its still cool and combines well with cards that enable flying
We expect that Rise of the Floodborn will likely have more products and packs available than The First Chapter, but we still expect widescale difficulty getting cards
For example, you can only have four copies of Ob Nixilis, the Adversary across both your deck and your sideboard
Especially when mash shuffling is done instead of riffle shuffling, each shuffle tends to randomize the deck significantly less than the model predicts
As a Timmy Magic player, many of these Summons feel as if they were printed explicitly for me