A 'fair' Konrad sitting in play will usually be worth a decent amount of damage
You can tell the top-down design here, where someone asked: If I design a card to be a moat, what would it look like? It might not be the most powerful, especially when decks dont necessarily need to attack to win, but its still cool and combines well with cards that enable flying
Displaying cards properly preserves both their appearance and potential collectible value
What this puny 1/1 does have is a flying keyword that makes it hard to block - and a proliferate ability that triggers every time it deals combat damage to a player
Through pinging for just one or two damage each turn, you end up with a fistful of cards and enough life to survive being hit back
Fynn, the Fangbearer can take advantage of all your creatures with deathtouch and distribute poison counters if they land combat damage