The random effect is frustrating for sure, but you get to decide what to get rid of on each side, and most of the time this is enough for you to come out ahead
Equip abilities being used at instant speed and paying zero for the first equip ability are both awesome, but being able to bring back an Equipment from the graveyard and put it onto the battlefield when it enters the battlefield is really what pushes it over the top
The remaining uncommons are the 9 Nazgl variants, which show up in a different slot
And if you have some extra mythic rare wildcards, Liliana, Dreadhorde General is a great card in general, giving you creature removal options in addition to making Zombie tokens and drawing cards when your creatures die
Greater focus on Locations as a strategic element with more opportunities for Lore
Plus, you can pay three mana and exile it to give a legendary creature hexproof and indestructible until the end of the turn