I frequently have been able to swing for 300+ damage during the end game consistently, which not many other decks can do
The idea is to make a deck that includes the lower performing robots in order to be able to play in the earlier rounds
Overall, supporting older archetypes is an amazing way to bring back former players and introduce new players who might only be familiar with one of the early anime series, and Konami should do so more often to keep players interested
If this happens, players will have a chance to cast spells and activate abilities, then there will be another cleanup step before the turn finally ends
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Upgrade Goals I have some specific goals when upgrading Urza's Iron Alliance : Increase the focus on artifact creatures Add a couple more explosive ramp cards Add stronger board wipes Add stronger burst draw We're doing two upgrades for this one: My usual $30 upgrade