It is super cheap and and has a wider range of targets than any other two mana hard removal spell
While several of the support Creatures included above can help with this, these non-Creature cards are integral in getting your attackers loaded up with gear as quickly as possible: Sigardas Aid Forge Anew Hammer of Nazahn Battlefield Improvisation Removal Playing in Esper colors gives Arna Kennerd access to a good variety of spot removal and board wipes
The triple red on the overload means only heavier red decks can play it and not many heavy red control decks exist although they are picking up momentum as a cube archetype
You might also need to get rid of a problematic creature such as Elesh Norn, Mother of Machines without worrying about the possibility that shell immediately be reanimated out of the graveyard
Now, let me get you three counter examples of Commander that I think have two, but not all three, of these elements: Doran, the Siege Tower - Doran, the Siege Tower is a powerful swinger with a 5/5 beater on an 0/5 body
Spells in Final Fantasy follow a naming convention as they get stronger