Commander decks in Magic: The Gathering took a turn for the terrifying with the release of Duskmourn: House of Horror
Spirits, as a creature type, keep on getting more and more support every year, differentiating and consolidating a lot of sub-archetypes within this kindred strategy
Beginners will find it tough to understand how to create the ideal conditions for the cards to shine
This is in the terms of usability, adaptability, and variance in the setup of the deck build
There are countless exceptional pieces of Equipment available to this deck, though many have somewhat unwieldy equip costs
Theres always some number of powerful non-creature spells getting thrown around at Commander tables, and being able to shut those down with only two mana is like having a safety net underneath you during the mid-to-late game when its not difficult to leave that mana unspent