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With plenty of solid low-cost characters and a number of cards that make it easy to keep flooding the board with them, Amber/Amethyst is all about overwhelming opponents with volume
It also comes with the Evasive keyword - making it harder to challenge - and the power to quest for two lore to help you to victory
This card is going to be hard for opponents to get rid of with challenges, so the key is being prepared for possible actions or songs an opponent might use to banish it without challenging
This powerful new legendary forces the opponent to exert one of their characters when Ursula quests, which opens them up to be challenged - and for one of your characters to take damage for a future healing effect