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Unless youre playing Commander, of course
The cards themselves are strong enough for you to pick a color or pair of colors and run with a theme to victory
The best Discover cards in Magic: The Gathering , ranked by EDHREC popularity a real-world measure of playability across Commander, Modern, Pioneer, and all formats
Im not a particular fan of the Red/Green archtype because it seems to be more of a good-card one, with a minorramp theme, failing to generate overall synergy you might see in other archtypes
Redirecting a spell is clutch, and having a bounce effect is a nice way to buy a little time