Similar to Heroic Intervention, Inkshield is primed to become a frequent inclusion in future Commander decks
exile target creature that player controls and put a hit counter on that card
You pay 2 mana, tap it, add a charge counter, and then draw cards equal to how many counters it has
While those Extra 10 damage points may seem minor, they can often be the difference between winning the match or leaving the opponent with just 10 HP remaining, which may allow for a swift knockout in the nEXt turn
However, that power comes at a risk
The need to not miss land drops early would leave both decks with lots of land and not that much to do with it, allowing a player with Goblin Trenches to pressure the opponent slowly, go all-in or do anything in between and usually make their choice work