Is this enough to hinder the card's power, or will Necrodominance become a dominant force of Constructed play
As these examples show, the complexity of paying an alternative cost can range from very simple (pretty much like casting the creature normally from your hand, like when evoking, warping, or overloading), to requiring a bit of work (like flashback requiring the spell to be in your graveyard), to demanding very precise timing (such as madness)
While the set was printed in the late 90s, there are still lots of unopened booster packs out there
I have to say that Im a huge fan of this design as a way to help scale combat damage to the higher life totals in Commander
A playground to stomp, crush, destroy is how principle creative designer Doug Beyer describes the set and as someone who has a Mayael the Anima EDH deck I am pleased by this idea of a set filled with huge powerful monsters
I'm looking forward to seeing more events, cards, and features added to the game over time