With that math in mind, if you want your deck to reliably make 4 land drops in the first 4 turns of the game, you should start with 36-39 lands and tweak from there
You want to ramp into it more than any other card not just because of its awesome offensive power, ramp and value assuming all goes well but because it keeps you in the game when all goes tits up
This deck all about X costs in cards, and Hydras happen to be the best Magic creatures in these colors for X
There are so many sacrifice outlets present in the precon
Nothing else to really say about it but its very good if fleeting
This set was made for past, present, and future Magic players, featuring products for players fresh or famous and filled with cards legal in Standard, at least until 2029!