Regardless, it should always be pretty valuable for collectors
Bring to Light, which doesn't get enchantments, is still fantastic in this deck because it can grab anything else like Winds of Rath for a board wipe, Eidolon of Blossoms for card draw, Archon of Sun's Grace for tokens, and Agent of Erebos for graveyard hate
But most green decks that arent exclusively focused on deploying one massive spell a turn can benefit from this burst of card advantage
First, Sliver Queen becomes an instant Wrath of God as she enters play
Mythical Island Mythical Island: This is a very small set (but still bigger than some other mini-expansions) with cards that have mostly been powercrept out of Pokemon TCG Pocket 's meta
Flubs wants this, and the deck works best when you're playing a spell or dropping a land, and then drawing so you can hopefully do it again