It will mostly be used in G/R Ramp style decks alongside Hour of Promise as a somewhat inefficient removal spell that doubles as a finisher against control decks, but I could also see red aggro decks that play it in their sideboard for the control matchup because of one card: Settle the Wreckage
The desleeved cards are then best packed in suitable deck boxes, fatpacks, bundle boxes, cardboard boxes, booster boxes or similar boxes
The one innovation was that, while Innistrad only had DFCs that were a creature on both sides (and one planeswalker on both sides at mythic rare), Dark Ascension had two DFCs that started as artifacts, one of which wasn't even a creature on the back face
It has a 100 damage three Energy move, Spooky Shot , as well as a special Ability
After all, what else is a ghost to do but cause confusion and hauntings
Featuring the beloved Charmers and their familiars, the deck brings a magical aesthetic to duels while maintaining engaging gameplay